![]() ![]() Other doors and gates are locked, blocked by debris, or otherwise obscured so that you can only really pursue this single task in hand. There’s a can in the garage, but it’s empty. ![]() There’s a pump, but it needs fuel and a note says you can find this in the garage. Alex prefers to tackle tasks one at a time, and the designers have clearly put a lot of thought into breaking them down into extremely manageable chunks.Įarly on, you find the basement of your house is flooded, which is preventing you from opening a door. Sadly, nothing could be further from the truth. Or, more accurately, a dull mix of button-bashing and running nonsensical errands with the kind of slavish devotion to the task more commonly associated with heroin addicts chasing their next fix.Ĭombat doesn’t occur all that often and that, in conjunction with the fact Homecoming presents you with a large play area, at first fools you into thinking the game will be free-roaming and non-linear, in say, the style of Mass Effect. ![]() GameplayAs with most previous Silent Hill games, Homecoming uses a 3rd person viewpoint, and gameplay can be charitably described as a mix of combat and exploration. ![]()
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